Babble Tower Games is seeking several passionate environment designers / set dressers for a 1st Person survival horror game. This role involves working with the Game Designer and Art Director to build, polish and ship levels using Unity URP. This position requires a strong artistic eye while utilizing already made assets.…
So I'm a bit new to 3d modeling for games - my background is in game systems and mechanics design, but I'm working on a solo project in my spare time and part of that has been taking my so-so modeling skills are working on them. Apologies in advance if my workflow is less than optimal or if I'm making rookie mistakes.…
Hi everyone, I was away in December and could only get a few days work. I didn't want to throw this project out because of the dead line so I still decided to finish it: https://www.artstation.com/trevorgallois a few more pics here Overall i'm happy wth it, I think my color are a bit too much, especially the white, and the…
I've finished what will be the last real big batch of asset production, and am now looking for ways to polish up the scene. I sculpted a new pass on the head, redid the arch that holds the head, and tweaked the bitmaps of all the megascans and speedtree models so that they have a more cohesive green. Some shadows in the…
Opted for a common alder tree-type, which has now populated the scene and added a lot more character to the whole thing. I think it suits the highland vibe a lot more than the willow, and as I've now had a bit more practice with tree creation; a bit better looking too. I'm not sure if the tree is too sparse, I may add…
Hi! One of the most important things will be lighting, so put enough resources there. If the look is going towards realistic, I would consider to source some scanned materials. When using UE4, you are free to use Megascans assets with it (sign in with Epic account). Introducing scanned attributes into your materials could…
Since I've been working on this scene for a couple of weeks, I will post some of my progress here. I started by laying out the scene in blender and picking a camera for it. After that, I brought my Blockout models into Unreal and placed light to see how things felt, and see where I wanted the shadow shapes to fall. I…
Thanks all! Again its been a while, iv been a bit lazy recently but you were right @DInusty! I spent most of the day working on this again. @Sirdelita I actually ended up making some alpha's from the warped rock substance material, that really helped tie the sculpt and texture together. I implemented a bit of feedback iv…
(Copied from my blog) It still not completely done to me, but Ive gotten to the point that, I dont know how to make the changes I'd like to make. When I come back to this I'll use substance to add details, I dont know substance right now so I'll have to learn it before i tackle this. I used quixel for this and really like…
Thanks for the criticism guys. :) Gsokol yea the lowpoly is'nt the best, and i have intented to redo the inserts on the cylinder to give it a more nice and rounded look, but at this point i dont know have to just redo one part of the model without doing everything all over. do you have an advise on how the workflow would…