Hey all, I've been doing a lot of stylized prop modeling, so I decided to take a crack at something a little more real. I'm doing an ornate skull full helm based off of some wonderful concept art. Currently still in Zbrush, this one's going to have a more involved sculpt than normal, and a more diligent painting process.…
I have been working on this idea for a Large dragon skull environment where the head is now a small home for someone i have been working on it slowly but i wanted to ask for feedback before i go to far and do not want to make major changes . so i appreciate any tips tricks or ideas that can be given, thanks for your time
Hello. I tryed to sculpt realistic human skull. It is first time I'm doing it, so feedback and critic are crucial. Finals renders: Here is turnaround: My sculpt is based on this reference, exept teeth: Is it good? Is it anotomically correct? Do I need to resculpt anything?
I recently put up source files for 6 of my skull art projects for those that are interested. https://gumroad.com/mvhaitsma HD jpegs, PSDs and 3dsMax files are included
A Sea of Thieves skeleton sculpt made in Zbrush. I saved a clean version of the sculpt so that you guys can make you're own version if you want. I made a cracked skull pierced by a sword as an example :) https://hungryluma.gumroad.com/l/SOTSkull
I've been working on this Cyborg design test design for a fake movie project. It is a prototype of AxTech company , one of the tech labs working for MS corp, a huge privet tech company focused on bionics and robotics, secretly developing it's technology for ilegal military use. This model is Skull type 4.2 .
Hi everyone.. just started using Mudbox and obviously the first thing I wanted to try to sculpt was skulls. I didnt get into small details.. just wanted to focus on the basic shapes and structure and learn the basics about the different brushes. Crit/feedback more than welcome..
Hi all, I have been meaning to create a zbrush skull for quite a while, I started it at lunch one day and never really got back to it, but finally got some free time. :) Anyway I am no character artist but wanted to have a mess around, so here is what I ended up with. (Started with 1 Polysphere for the jaw and 1 for the…
I agree with you, it wasn't about the workflow but how he separate different parts of the skulls with colors and how muscles relate with it once the skull is done.