Hi all,
I have been meaning to create a zbrush skull for quite a while, I started it at lunch one day and never really got back to it, but finally got some free time.
Anyway I am no character artist but wanted to have a mess around, so here is what I ended up with. (Started with 1 Polysphere for the jaw and 1 for the head, the teeth where also polyspheres to begin with.)
Still not happy with it, particularly parts of the damage and the back of the head (not done much with that yet.) I would like to texture it and bake it, if I get more free time.
Look forward to hearing what yous think.
Cheers
Chris
Replies
what i dont like is whatever is going on at the top of his right eye.. the spot that sticks out lower then the rest.. my eye keeps getting drawn into it and with the dark shadows its hard to understand what it is
I have updated the images in the first post thanks to you feedback.
Frell - Its just rendered in Zbrush, one light pointing down with very basic matcap.
I used a matcap that I had downloaded sometime ago but modified it quite a lot, you can download my modified one from here (I have never used this filesharing site before so I Hope its OK!) http://ge.tt/9RPQ2FA (the original Matcap was L1_sculpt02, from the zbrushcentral site I think.)
CandyStripes05 - Thanks very much, As I mentioned at start I have edited/changed the images/model (edited my original post) after reading your feedback I have lightened and slightly changed the damage over the right eye added in a little bit more general detail and reduced some of the random bumps.
Snake85027 - Thanks mate, hopefully the updated version is a bit better.
Thanks again
Chris