VoodooFusion Studios is looking to expand its existing team with talented people who are looking for a challenge! Project name: CONFLICT: Omega Brief description: An established post-apocalyptic / cyberpunk MMORPG project, seeking to advance the realism of MMO worlds, maximize the excitement of PvP combat, and deliver an…
Hello guys! Here is my stuggle with SciFi modular environment. I don't have experience in doing those, so it is great opportunity for me to learn. I might be doing this the wrong way but never the less failure is also a lesson :) This is a copy of my blog post from Artstaion. I will soon be publishing my round 2 :) Cheers!…
Andrew 'dr1ver' Maximov has a great thread going about how to do more with procedural materials In his thread "The Desert" he covers some interesting ideas on how to blend materials together procedurally. These aren't your fathers procedural materials that stand out as a hallmark of the early days of 3D. Andrew is floating…
Hello, I'm a game developer with no previous experience on game development but I have coding and designing multiplayer maps experience, I am working on a WW2 multiplayer shooter inspired by late 90s-early 2000s WW2 games such as Day of Defeat, Call of Duty (1 and 2), Medal of Honor: Allied Assault and Wolfenstein: Enemy…
Hey all, I've finally been able to [make time to] convert my 3dsMax tools for UE4 to Maya! Now you can maximize your workflow! GREG'S TOOLS v1.0.0 (name pending) Install: Be sure to get the most recent versions of the script (Last Updated: 10/31/14) Install the tool into the /Documents/maya/scripts Load in the script…
Might try and come back to write out a more fleshed out post later but some quick pointers first * Your portfolio link is wrong. You only want the 'sethusher1.wordpress.com' bit! and include it in this post, sorry. Your skill level and approach is relevant. * But unfortunately, also, your website is kind of a pain to…
If you actually think about it, for most game engines they are still triangles :) Of course now polygons are hardware accelerated but so are patches and even NURBS in some cases (PSP and even PS3 i think but i have to check with our guys) What MoP said is correct. Perna, "A quad-base mesh has the predictability and…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
Yeah, basically my workflow is: Concept / Research: For weapons that arent 1:1 realistic. Example would be the flamethrower, which is inspired by the LPO50; however the LPO has a fuel backpack, we needed a canister/ammo based flamethrower. So I came up with a few designs in max. I dont get concept art so its really just…
My artist to coding converison went like this: basic - just very very simple stuff at school, I wouldnt consider coding now ;) java - at university, courses... we learned a lot about algorithms and data structures. Java or C# make it easier to do this, as they take care of memory management. maxscript - doing very simple…