hi. ive been working on this scuplt for like 7 hours and my eyes are numb; cant tell anything apart anymore! 1) does my sculpture look like my person at all? maybe 20%? 40%? 2) are there any big anatomical mistakes on my sculpt? I know i should retopolgize and clean up areas of the sculpt, and learn about the ears and lips…
[ame] https://www.youtube.com/watch?v=CLtTKU2cScA[/ame] Damn this guy is a genius! His works bursts with style, originality and mastery, even though some of them lacks arc polishing and are a bit jerky (due to video game production constraint). I really appreciate hand-keyed work like this! I wish there was sites where…
So, I made a brush in Photoshop/krita. How do I solve this: The top and bottom are flat. I would like the brush to rotate as I paint so it like a ring of strokes. Like this;
Hi everyone, I've been learning modelling for about half a year now, but I am still confused about workflow for game-ready hard surface modelling. I have seen different workflows like: 1) Perfect quad (low-poly) -> SubD (high-poly) -> bake (game-ready) 2) Boolean, quad, etc. (block-out) -> fixing & SubD / dynamesh /…
I use "live" unwrap mode and "pinned" vertexes in Blender. P to pin, alt P to un-pin . That way you can edit not only a selected loop of UV but rather all others like stretching a pelt . It requires a bit of miss and hit , pin , align ,unpin etc but works better than just standard proportional editing . I think Maya should…
I would like to know this then, why is it that the highlighted areas shade correctly while the other area doesnt? why is it only on the part with the decal? its all similar poly density
I've tested the console commands in 5.1 and it is working for me. You might have not know how to enter them correctly though, like this: 0 = off 1 = on some commands might have a range, like 0-5, but anything called a "flag" will usually be on/off. If you are a wanting to find info about some console commands the best…
Hey guys, I`m fairly beginner at Substance Designer, but have recently seen the spline and path nodes. I've been experimenting a bit with them. I'm trying to create a pine tree branch and modeling + bake seems like such a slow process compared if I could create it in Designer. I can't seem to scatter some shapes on the…