Does anyone know how? I see "mesh to points" with "face" drop down choice that puts a point in a center of a face. And normal node to align an instance Z axis with a face normal vector. But no way to rotate the instance properly around that normal like what regular instance on face does in object properties. My guess we…
Medieval House Discover the transformation of my project inspired by World of Warcraft: a stylized medieval apothecary, reimagined for spring. Starting from a high poly model in 2019 with 1 million faces, I optimized and textured the design to achieve 50,000 faces, using 3ds Max and 3D-Coat for a hand-painted finish.…
Hello, I am trying to figure out how to build an array with faces that have a particular material assigned to it. I have found bit of info here and there, and this is what i came up with. string $matchingFaces[]; //this will be used later to select facesConvertSelectionToFaces; // just select all the faces of the…
Is there a way to get this to work so that it makes every face it is used on to be on it's own plane? If I go and apply it manually to each face, the adjacent ones get distrubed. If I select more than one face and use it, all of the selected faces become aloigned in one plane.
Hello all. I'm trying to work on a different color scheme for 3ds max and I'm having difficulty changing the color of selected faces. Whenever I try, it only changes the color of the edges of the faces and not the faces themselves. How do I get it to change both?
Hi. Umm... so I want to select faces based on the direction they are facing. You know like selecting all the faces along the Z axis etc etc etc. I've read this site and it says: Is this what I want? If not please tell how. Thank you! :3