Hi guys, I know many folks here work in AAA gamedev studio. I would like to know what is generally the main strategy for PBR level preview with a Maya based pipeline in a game studio ? When you have build and shade all your assets individually and you have now to layout them to build your levels, how do proceed to get an…
Hi. I'm an experienced programmer looking for a team and a fun project. I've worked on commercial games. But today, gamedev is just a hobby. My previous hobby project was a Wipeout Clone. I stopped it because it needs to much assets and too much work for a single man. It's now open source (GPL V2) Here are some videos of…
Your English in terms of conversing via text, is fine. In fact without seeming to be patronising, slightly better than I'm able most of time articulate a sentence, people can understand and I'm a native speaker! Especially when attempting to describe a gamedev, aspect or related issue due to this medium's reliance upon…
Thanks for the input guys. I'm really glad I found a community where people actually give me advice instead of bashing my work all the time *points to GameDev*. I know my work isn't good at all, but thats why I'm trying to get better. I'll start experimenting with some more tools and more techniques to see if I can get…
TextureWOrks Download: https://store.steampowered.com/app/1140360/TextureWorks/ TextureWorks: Artificial Intelligence Based texture Synthesizer, image high resolution converter & texture Map generator with over 1600 free textures. It has everything you need to build a complete texture from small patches or samples of…
I posted some stuff before in the what are you working thread. Here is a first public release with some of the tools that I have been working on. Obviously the high anticipated SWF tween to Unity or texture map and tween data parser are not yet ready but maybe there is some interesting stuff for some of you in this. I am…
Hi, We are a small team located in Sweden, with one goal, to create a Games Company! Consisting of 4 team members with various talents, we’re still in need of more talented people to fill our ranks and become a complete productive team. At the moment we are working on a small project, with the purpose to create a team…
Alakajam! is a happy little community aiming at hosting regular game jams & other gamedev-related events. We're hosting a main competition on the September 20-22 week-end, with the goal for all entrants to finish a game in 48 hours, either solo or as a team. Schedule overview Theme submissions start on Sep. 6th (2 weeks…
ONLY FOR BLENDER 2.8! Hey guys. I recently released new Blender tool for gamedev folks called Eksporteur. https://blendermarket.com/products/eksporteur Blendermarket Gumroad Cubebrush Ekspørteur is a tool for game developers who need a way to manage assets and LODs in one scene and export them efficiently. It keeps track…
I'm a programmer by trade, but I've been creating low-poly 3D models for a couple of years for a game I've been working on. I just published a demo of the game to reddit and got some feedback from other gamedevs, and the general consensus (4/4 people who replied) had concerns about the art style, but couldn't put into…