Greetings! Here is the beginning stage of a personal project I am working on. I would love to share my progress and hopefully get some feedback from this awesome community. Going for a dark fantasy tone with strong focal lighting and readable shapes. My goal here is to take this scene I have built and take it into Unreal…
I'm making this guy to hopefully put in torchlight. It's a bit above standard right now I think with the 256 texture and 1,170 tris. I can reduce it pretty easily (probably starting by making the teeth planes). The texture is still in progress and it's been slow since I've only been working on it during the 30 minutes I'm…
Phew. Long time without an update. High school blows balls. Anyway, I started working on this last night, and I'm quite happy with how it's turning out. I wanted to do something that showed a bit more expression than any of my previous work, so I tried to go for a surprised and slightly disgruntled look. He's still a…
I really really want to like this software, but DDo is so unstable it's killing me. 1.6 Won't let me open and re-save old projects, 1.8 doesn't set my layer mask when I pick a Material ID colour, and occasionally just crashes for the hell of it. I managed to crash both my video driver and the explorer.exe process…
Okay so I posted my tank game screenshots a few months ago. Now Im here to show offf the NEW Screenshots of the game. So Now im looking for some investors to throw a few bucks into our project between me and my 17 year old programmer from South Africa. Im 25 And I have a real passion for modelling and playing with the…
Hey there, I'm currently on my 15004th attempt at box modelling a head and the realization that I cannot 'get it' is starting to hit. I'm ok with the 'edge-extrude' point to point method of head modelling, but not only do I find this next to impossible without ref planes, it's slow. I would love to be able to just quickly…
So, I have decided to create a thread to show progress of my 2D skills, it is an area I want to get better at. I don't have all the time in the world to practise but when I can, I will try and create stuff! So my first image is some thumbs of one of my fave characters from the warhammer universe, I have a soft spot for…
As said in the title this is the thread documenting my progress with my first full body model, every little bit of help I can get would be brilliant. Current progress from working through tutorials and looking at other model's topology: Also, if someone could tell me how to get rid of the odd shading that'd be great (scene…
Hey fellow polycounters, I hope you have a great New year's eve and looking forward to 2015! For 2014 I decided to start digital painting. And for this occasion, I decided to create a blog where I would show all the progress, all the stuff i have done. And for seeing all the things I have done, here's the blog:…
Mechanical arms blockout progress I am straggling a bit with the mech arms because i want them to look nice but the joints have to function properly. I guess it's the price i pay for not choosing one of the finished concepts, now i have to figure out how robot arms work. It's an interesting learning process but it takes…