Angle snap (A) or just do a type in rotation. Just activate rotate, and down under the viewports, type in the rotation degrees for whatever axis you want.
I was wondering if it was possible to rotate a static mesh in UDK by a user defined amount(like in max). I'm looking to rotate around a central pivot at 30 degree increments, any ideas if this is possible? thanks
Paul Neale has some great info about rotations in Max. Transforms and Euler Rotations Quaternion Rotations Animating Rotations, Problems and Solutions Mike Brown also has a good one. What is Gimbal Lock and why does it occur?
Does anyone feel like the zbrush rotation is really weird? I just started learning zbrush the other day and it seems like the rotation is the only thing that is really bugging me. I tried the rotation settings on the right but nothing seems to make it much better. Any suggestions? Or is this just something that I have to…
hi there, When I create a looping animation like an sword swing or an pick axe dig, where the start and end frames are the same, the rotation of my hands normally end up (last frame -1) with an offset in the curve editor which leads to an wiggle when the hand rotates to the last frame. Visually the hand can look like there…