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Author:
velja_bvath
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Unreal Engine
Custom Rotation Unit = Possible?
BradleyWascher
polycounter lvl 13
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BradleyWascher
polycounter lvl 13
Nov 2011
I was wondering if it was possible to rotate a static mesh in UDK by a user defined amount(like in max). I'm looking to rotate around a central pivot at 30 degree increments, any ideas if this is possible? thanks
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m4dcow
interpolator
Nov 2011
The snap increments they have setup in UDK are 90, 45, 22.5 etc... You cant set the rotation in the staticmesh movement properties though.
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BradleyWascher
polycounter lvl 13
Nov 2011
yeah i was talking about the default rotation, just seems weird that you can't define the rotation you want
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KyleJensen
polycounter lvl 12
Nov 2011
I thought UDK saved your angle snap settings. O_o;;
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sprunghunt
polycounter
Nov 2011
typing into the angle properties of the object works fine for me?
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BradleyWascher
polycounter lvl 13
Nov 2011
Oh wow, thanks "sprunghunt" I totally overlooked the rotation inside the static mesh, I was looking at the generic one. thanks !
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m4dcow
interpolator
Nov 2011
Just noticed my typo I mean't to say "You
can
set the rotation in the staticmesh movement properties though." as sprunghunt mentioned.
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