Does anyone feel like the zbrush rotation is really weird? I just started learning zbrush the other day and it seems like the rotation is the only thing that is really bugging me. I tried the rotation settings on the right but nothing seems to make it much better.
Any suggestions? Or is this just something that I have to get used to?
Thanks guys!
Replies
While the Tool rotate (EI: long yellow line you create to do manual rotation on the mesh), it's pretty simple, just line it.
I on the other hand will be using Mudbox when i get a new System. As Godly/epic as Zbrush is i hate that camera control scheme in any application with a passion its a top reason why i never bothered with blender too.
You could try Zswitcher, it gives you the Alt + Mouse for the camera controls but alters the Normal Zbrush hotkeys. it dont change the way the rotation is though
I was told that your not actually moving a camera your rotating the model itself in all Axis at the same time
What floor axis, x, y, or z, is the actual floor?
Thats how its suppose to be, the default...And theres no way to change it
also for the latest reply: on the right side there is a button with ZXY, under that is a button where when you hover over it, it says "rotate on Y-axis", click that, and it should be a bit more like Maya
Deras
PS do you guys mean by clicking on object, right click>do action