I know you said Unreal Engine, and environment artist, but if you were willing and/or interested, I have some work on a Skyrim mod involving character modeling/rigging, as well as buildings. My email is robotnik123456789@gmail.com if you are interested.
There was a really interesting thread from jacob07777 about building modular assets, how he went about unwrapping and modelling the different parts. The parts be built are also on the Unreal marketplace but the thread is here. http://www.polycount.com/forum/showthread.php?t=144838
First pass of textures in Unreal. I haven't made textures for use with PBR so I imagine I'll need to take a few stabs at it... If anything looks horribly wrong here please let me know. Thanks as always for feedback!
@Lawrence Preston: Yeah, was struggling a bit with that one, decided to flip it round a bit and have the throne be an upturned hand. Hand is a bit mangled from a hasty skin job but the general pose reads better. Probably start moving into unreal next.
Okay guys, I managed to get it to work if anyone is interested in doing some simple animations for unreal without having to use bones and or blueprints. As well as baking animations, i also Re-sampled all the animations and exported the Curve Filters.
There are plenty of auto rigging solutions for maya/max. Epic have a rigging toolkit for maya that comes with an unreal engine4 sub. Automatic skinning tho... probably not, and tbh its better to do it yourself than to purely use something that auto skins
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
Hello, I'm currently available for work I am specialized in creating props and 3d still images for games, architecture, VR and product design. I had the privilege to work with outstanding companies, and to assist with them to define the visual artstyle of the project. I am skillfull with variety of software including…
After reading this https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/PostProcessEffects/ColorGrading/ i wonder does really convenient color grading exists for Unreal. We have something similar in our engine and from my experience I can say it's basically non . So troublesome to reach any meaningful result…