Oh, I just dug up a good normal map reference for you. Have a look at this to better understand how normals work, and how to setup smoothing groups and uvs so they bake correctly. http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html BTW, Racer does explain some of this in his tutorials as someone already…
The black areas come from where you have mirrored mapping. ie both wings mapped to the same area on the texture. Just offset the overlapping parts so they are on the next 'tile' of the texture, and the black should disappear. Poop mentions this offsetting technique in his normal mapping tutorial.…
thanks everyone i will try my best and take your advice, i will take some animation classes/tutorial at my free time and some 3d environment tutorial to keep my skill and improve in this particular area, i will give my best shot and never to forget take a break to avoid frustration. thank you.
3dMotive and Alec Moody have just released another training video. Our friends over at 3dMotive, along with tutorial machine Alec Moody, have just released yet another gem of a tutorial, this time covering tips and tricks for baking hard surface normal maps. Learn more about it here:…
I'm adventuring myself in the field of texturing. I already have some experience texturing rocks and metals from a few tutorials over the net. Now that my basic AK47 is good to go, and i have finished the hand mesh, i would like to know how i can texture the hands. Maybe you guys can share some techniques, or even a…
Hi to everyone, I´m fairly new to SD and following along with a tutorial to get the grips of this software. In version 5.3.3 i try to build a texture with a standard shader, but the relief amount is missing. It does not show in the parameter list when I go to 3d view -> Materials-> Edit. In the tutorial SD 4.6.2 is…
Hi guys, I just finished a tutorial on how I sculpted and textured this rock: This final asset is a 2000 poly model, I have rendered it in Marmoset Toolbag. I used 3DCoat as a starting point then work more surfacing in ZBrush and finally texturing in Modo. Here is the tutorial video link: https://vimeo.com/118767169 Any…
hi everyone so im currently studying 3ds max and v-ray, i want to achieve a disney/pixaresque render and this is what i got so far with a youtube tutorial, i still have no clue how to blur the the transition from iris to esclera, do you guys have any good tutorials (paid or free) or recommendations for this kind of style?…
Hey all, I was wondering if anyone has written, or could direct me to some good face/head modeling tutorials. I've been trying to figure it out on my own, and I can't seem to locate any good tutorials myself. Every face I make either comes out way to flat, or just looks like craps. Any tips or anything? I'm listening.…
@kanga Thanks for the input. You're right, I will stay more focused and on task. I'll mess around with z-layers at some other time perhaps. I'm curious how the whole high-poly / low-poly mouth bag thing will work. I think Pavovlich has something covering that with his "creature sculpting" tutorial chain, I'll see If i can…