Hi to everyone,
I´m fairly new to SD and following along with a tutorial to get the grips of this software.
In version 5.3.3 i try to build a texture with a standard shader, but the relief amount is missing.
It does not show in the parameter list when I go to 3d view -> Materials-> Edit.
In the tutorial SD 4.6.2 is used....
Can somebody help me or point me in a good direction?
Thanks a lot
Replies
the Relief-Parameter was removed in Version 5 and was replaced with a fully functional Tesselation and Parallax Occlusion Shader.
Gojng to Materials -> Default -> Definitions -> [Your PBR Shader] -> Parallax Occlusion or Tesselation
The Height Scale in Material -> Default -> Edit will create the effect then.
You need a Height map in both cases, don't forget to add it :P
Best Regards