Good evening. I've roughed out a Scene in zbrush with Multiple subtools and GOZ'd it back to Maya which worked great. However I now want to only send one of the subtools/Objects back to Zbrush for editing. For some reason when I goz from Maya back to zbrush it Goz's the whole scene again. The only work around I found was…
so I built out this object in maya... Pretty simple object, few things wrong with the topology... was wondering what's the best way to get it into zbrush. Here's the picture: Few things about the topology, right now the "spike and Gem" sections aren't connected to the other parts. I'm wondering if zbrush can combine all…
I've been experimenting lately and no matter what I do, I always get bad Zremesh results for narrow geo i.e. adapt, curves, color density, scale the mesh x2-x4 Starting to wonder if there's even a solution inside Zbrush or whether I should just manually retopo the tips and weld them on. Any advice would be appreciated
For the past 6 months Zbrush has worked flawlessly with my Wacom Intuos4 Tablet, But just this afternoon the Touch wheel stopped responding ONLY in ZBrush, Photoshop worked fine as well as every other program. I haven't done anything to my settings in Zbrush or in the Wacom Drivers and after multiple tries to fix it, I…
hi, I was wondering if anyone knows how to fix the problem I'm having when trying to import uvs into zbrush 3.1 from max9: I've exported my model (sub. lv. 1) from zbrush to max to do the uvs in max. When exporting from max into zbrush (saving the morph target and switching) at sub lv. 1 it looks fine. but when i move up…
Hi guys, I encountered some offset problems when reimporting an .obj file into zbrush... I exported my subtool at level 1 to unwrap UVs in modo(as usual), then when I reimported it in zbrush, I noticed it didn't appeared at the same position...there was a small offset on the Y axis. I first thought it was a modo<>zbrush…
I have no idea why Zbrush is doing this. I created a sculpt exported the low res out to 3DS Max, unwrapped it, reimported it. The UVW's show to be fine but when I render out Normal or Dissplacement maps faces look to be flipped or turned oddly. The only thing I have checked is flip yz axis and texture coords when going…