Hi guys! I just wrote another article on Gamasutra that got featured. I figured that some of you might enjoy it! This one has a few tips to share your work on social media more effectively, and I'd love for you to check it out and share your thoughts. Cheers!
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…
Looks pretty good. Nicely optimized. The wire on the exhaust looks a bit complex though, and I don't think you need to actually model that detail on the side of the wing pods. Also it kinda strange you spend your polies on nice rounding everywhere (which is ok) but then seem to skip the front of the cockpit class (it's…
Normally in the Edit UVW menu, when you select an edge, it will highlight another edge thats connected to it in blue. So you can easily stitch pieces together. For some reason this has disappeared on mine. I have shared subs enabled which is what results in the blue shared edges to begin with. Might this be a bug? Max 2011.
Hi all, Been working on this project for a few months. It’s a
web-based 3D model viewer with sharing and management functions. You can
annotate the model, edit the background, and save different positions of the
model. You can also open in Augmented Reality on iOS devices. The model can be shared either by embedding it on…
I'm not sure about sharks but some seaborne predators react to the infrared light emitted by a wounded animal, obviously a cold, dead body won't work for those. Also, death might change the smell of the blood, which also attracts the sharks. Plus I think they won't attack something that doesn't move. Using children won't…
Hey! I noticed that the wood material looks a bit off because the grain direction doesn’t match the shape of the object. Could you share how you made the material or applied the texture? I might be able to give you a few tips to fix that. Also, the geometry could really benefit from some beveling — right now the edges are…
Hi, it's me again. I tried to bake my normal map again, after someone here wrote that I should triangulate the mesh and all the problems will be solved. Well it did help with some areas, the majority of those artifacts still persist and I'm losing my hope that I will ever get the normals right. I'm literally pulling my…
------------------------------------ UPDATE NOV 2016: IMGUR ALBUM ------------------------------------ Here's a collection of images I've shared on Technical Talk over the last years (continually updated with new images I post). They keep disappearing in old threads, so I've put them into one place, and hope they'll be of…
Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…