I noticed almost everybody models the mouth closed, lips sealed. The problem I have with this, is that this way makes it more difficult to open the mouth for animation, such as using soft selection to move the upper lip away from the lower one without having the lower lip verts get dragged up too (and vice versa). So that…
so im optimising some characters. however even tho the skeleton still is linked, the animations dont work. so as a test i exported the character into maya, exported without changing anything and it still didnt work (the animations arent in the maya file. they're applied to it). any ideas of settings i need to change in…
Midwest Game development studio is searching for the best and brightest game developers to share there vision of creating a new world of entertainment through the power of technology, imagination and innovation. Creating quality games requires top production values in all aspects of a game, from design, technology and art…
Hi Polycount! I'm Douglas and this is my first post on this page! We are 3 animation students of SAE Institute Dubai and would strongly appreciate feedback for our newly released project, as this would help us in learn and grow more past our current skills. Please fill out the survey for feedback, comments to this post are…
Hi all, I am an beginner Animator located in Toronto, looking to get into the Industry and take part in all the amazing work all of you Animators out there make. So far, It's been pretty difficult trying to get in myself, to be honest.. so I'm hoping I can get some advice on here; maybe show me a few pointers in other to…
Dance / beatmatching game set around popular music and club environments. Should be comfortable doing * low-poly modelling for mobile-spec platforms & working *exactly* to programmer-provided specs * creative animation of complex dance moves, either from imagination or from visual description * basic texturing Flexible on…
Hi.. i am available for Gaming/Cinematic animation with any kind of variation with promising quality. here is some of my work's demo. [ame] would love to work in challenging projects. Cheers
A while back I saw a post someone had made of a dwarf character they'd made using only boxes. It looked really cool, and the boxes didn't deform at all. I need to make some mechanical characters for a class, and I figured that I could use that concept to make them quickly. However, I can't google it without getting box…
Ok, so the project has shifted to 2D. I need to break up and animate several character meshes so their clothing and skin tones can be interchangeable on a sprite sheet. On a side note this is the first time Ive ever had to rig a character, so Im sure I am missing something Im using 3ds max 2011 the models have already been…
Hiya. I'm (Aloof Duck). I'm a 3D animator looking for paid work on any project you may have. I work in Maya, and I have some experience with Unity and some minor experience with Unreal Engine. I also have some experience in other areas such as low poly modeling, and basic rigging. You can find my portfolio here at:…