I am having some trouble with a modeling project in Maya. I am trying to model a Jaguar (animal). I plan on using the model in an animated sequence I want to put together in CryEngine. I collected my reference images which included pictures that depict the cats anatomy (muscle structure) and lots of real life references…
In this case the limit is how high poly a model you can realistically UV and texture. A multi million poly raw zbrush Dynamesh model won't be something you can load into Substance Painter or Mari. You'll need to create a lower poly model that you can texture and then either, use displacement, or reproject details onto it…
Yo man i like it how did you get that vinyl around there...like obviously i know it's UV editing but i've just got modeling skills looking around at some of the other aspects of blender
Looking to start up a little experimental project and need a character model to work around. Didn't really know where to look to find artists for this task and I was pointed here. Below is an image I found that displays the desired style and proportions of what I am looking for. The model does not need to be rigged or…
Anyone familiar at getting models into JK2: Jedi Outcast? If so, can you help? I made a model from scratch myself while following both tutorials from space monkey from the official sdk release pack II and the tutorial from massassi temple http://files.massassi.net/tutorials...cter_models.zip on how to get my model into the…
In the industry for something like this, a character will only have modeled what will show. (ex. For the clothed models, you would have the neck up, and then the arms modeled, but the body would not actually exist as part of the model, you would just work some anatomy into the clothing. You should check out Capcom's Dead…
Hello. Made a model last night. What do you think needs to be added or removed or what is missing. In general, I expect constructive criticism. Thank you in advance)
Hello dear community. A few days ago I had the idea to create some modeling sheet to remember all the hotkeys and to make it easier for beginners to get started. I have been inspired to do it because of the Sheet from guidanski.com. https://www.blendernation.com/wp-content/uploads/2022/11/blender-infographic-SM-2500.png…
@C0ldfir3: open the default model that Valve provides, put your own weapon model right on top of Valve's default weapon model, then bind it to the LWeapon_1 bone and only that bone. If you don't know which bone to bind your model to, you can always check the default model that Valve provides, see which area is bound to…
I'm making hard-surface models in blender I'll be using for a game made with Godot. I often make models with blender's mirror modifier, which automatically stacks your UVs. That looks great until I've finished the normal bake and want to texture edgewear, which does not look good with symmetry. To make this simple for…