Anyone familiar at getting models into JK2: Jedi Outcast? If so, can you help?
I made a model from scratch myself while following both tutorials from space monkey from the official sdk release pack II and the tutorial from massassi temple
http://files.massassi.net/tutorials...cter_models.zip on how to get my model into the game which I exported the modell as root.xsi and combined the _humanoid.gla file using assimilate. The model.glm was succesfully compiled and loads in modview which I can see it playing animations flawlessly. Now I have a model ready to test in-game. I have a 512x512 and a 256x256 jpg textures for my model, model_default.skin, model.glm, animsound and sound.cfg taken from assets0.pk3, _humannoid.gla, and icon_default.jpg all made into pk3 file under "models/players/mymodelname". Trying to test it out in-game, I get my model icon selectable, but my model showed up as kyle. And I get this message from the console
"WARNING: Attemped to load an unsupported multiplayer model! (bad or missing
bone, or missing animation sequence)"
I took the skeleton that was included from the tutorial off massassi.net(skeletonplusbolts.zip)
http://files.massassi.net/tutorials...cter_models.zip . I dunno if it has to do with it but it worked out in modview just fine. But why does it load up as kyle still if it works in modview??
I searched for this problem all over the web and it seems that some others had this problem as well, but it seems that nobody can answer this problem. I feel hopeless, all I have left is a big headache, loss of time, effort, and a dumb model that doesn't work for anything.
By the way I use 3ds max 4.2 and the tools from the SDK files released by ravensoft
Replies
Did you add a .bot file to the PK3?
The folks at the JK2/JA model board from the Lucasforums can help you better with this I think.
those are the first two problems that imediately spring to mind...
The JA rig has all the JK2 bones and tags. The main different is an extra bone and tag for dual lightsaber support.
You're right almighty_gir that heirarchy problems would have gotten detected during the compiling with Assimilate.
The skeleton I took did seem to have 2 bones for dual lightsabers. It was the one I took from that tutorial. Is there anyway I can use this skeleton in JO by doing a few things to change it to make it compatible with JO?
If the skeleton I'm using was for JA, does that mean if I put this model in JA directory it would work for JA then?
BTW I didn't add a .bot file, is that needed for the model to be playable? cus I thought that was only needed if u want the model to be bot supported.