About me: Hi, I'm ElvenSlayer. I'm a new solo developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I…
Hello all! We are a small team of volunteers. Currently making our very first Indie game. We have an international team with different levels of experience. We are doing a third person action adventure and are looking to fill our last couple of positions to be ready to go. We would like a Character Modeler and a Concept…
About me: Hi, I'm ElvenSlayer. I'm a new solo developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I…
There's a few spots I'm seeing that you might be able to remove some edge loops. On his chin guard you've got a middle loop that doesn't seem to be doing anything other than adding polys. The loop between the posts on his bracers, it looks like it's holding width but I think you can remove it and adjust the rest to keep…
hey im looking for work at the moment my main skills are in 2D texturing here are some samples of my work recent work from the game challange at CGtalk <a href="*Click here to view the thread" target="_blank">http://www.cgtalk.com/showthread.php?t=252259&page=3</a> more can be found in my portfolio www.lone-wolf.tk my…
Hi! I am a committed 3d artist who is currently looking for work, I live in Sweden and am willing to relocate under the right circumstances. I mainly look for a full time position but if I find another project interesting I might consider it so don't be shy if you think I might be suitable for the position you offer. My…
We are currently a 4-person team with just over 50 combined years of game development. With roughly 30 of those combined years being in AAA development, having shipped many well-known titles in director-level roles, we bring a good amount of experience to the project. Personally, I've worked on games for the last 13 years,…
I started animating back in 2013 using a program that only used FK. I got my hands on Maya later that year (or the year after) and only animated casually. As of late, I've animated with the aim to improve. While I don't expect to be an expert any time soon, I do hope to be as good as I can possibly be. Many of the…
Hello there! We are looking for 1-2 new scene artists to help us produce content for our D&D / Fantasy monthly content we put out to our subscribers Timeline for each piece will be between 2-3 weeks (quicker if you can!) A certain level is required and they will need to be kept in line with the current style we have from…
Update! At the moment we have two devs, 2d illustrators and one sound artist. I am moderator for a relatively new and growing collaborative space for artist to work on projects hosted. The gaming engine being used is unreal engine. Our project involves a gnome main character in a goblin prison/dungeon. Therefore we are…