might be cool to see if you could do something like... have a parameter for wind direction (this would need to be in radians), and then compare it with the normal angle of the surface. if the wind is hitting an upward facing surface, give it those wave patterns and give the opposite surface a flat look.
I've been experimenting with Photogrammetry with my iPhone 12 and my biggest focus has been hard surface items. I have a two point light setup, and I suspend the item using fishing line. Unfortunately, there is always a lot of noise and I can barely use the fine grained details OR capture the hard lines of hard surface.
I have a large round coin like object and it has extrusions on surface that are concentric with that coin surface but after using dynamesh i get small ripples in the surface. when i use the regualar smoothing tool with radial symetry turned on and the max number increased for the symetryit produces results in dont like. is…
I'm having a weird issue with spline modeling in 3ds max. For some reason, when I add the surface modifier to my spline skeleton, I get this issue with some of the surface having double edges. Maybe this pic will help explain it a bit better: What's happening is some of the polies have 2 edges, instead they should just be…
Thanks for your explanation. When you say an evenly tessellated surface, would that be a surface that I've manually subdivided? I'm a little new to all this.
Best way to study this phenomenon is to looks at surfaces that show of this effect more predominately. Surfaces like Ice, Water and Car Paint all do this.