I'm having a weird issue with spline modeling in 3ds max.
For some reason, when I add the surface modifier to my spline skeleton, I get this issue with some of the surface having double edges.
Maybe this pic will help explain it a bit better:
What's happening is some of the polies have 2 edges, instead they should just be fused.
Any idea?
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Replies
Also it try to convert your spline points first to corner and then back smooth / bezier corner.
Have you tried playing with the steps / interpolation of the spline itself ?
Also if you are working in max 2013 i can take a look if you post the file.
Good Luck !