Hi Polycounters! I've started a new project for uni to create a 20k poly vehicle model in the style of the these vinyl figures from A Large Evil Corporation and to match the characters somewhat too: This is the vehicle I designed - I'm mainly a 2D guy so converting my own designs into 3D is still a relatively new…
I'm going to share this little project I started last night! I saw a picture of a Hulk on Pinterest and thought, I want to do something similar. I started sketching with ZBrush using a head base I have, and something was coming out, but it was still a bit strange because I wasn't very interested in the comic book look. I…
Hey guys pretty new hear. Posted before with little response, oh well. second time around. So im working on game assets. this van was created from a original van but not ment to be a exact replica. if I could get any feedback from developers in regards to shape and design. I know textures need some work so in regards to…
I did a search for ipisoft and kinect camera and ipiSoft before posting this. With IpiSoft you can capture full body mocap right on your desktop with one kinect camera! Check out this awesome demonstration video! http://youtu.be/Ey3JN2hv_Q4 Be sure to check out the 30 Day FREE demo of this amazing and powerful software,…
Hi! I'm working on a bust in Zbrush, I used dynamesh to get started with it. It is around 100k points now and I have to go back to a lower level of subdivison. I tried "reconstruct subdiv" in Geometry but it doesn't work because of triangles. "Merge triangles" doesn't do anything either. Is there a way to remove the…
Hello, I'm looking for an animator to rig these 2 models: https://imgur.com/a/deAVGRO The animations we need are typing at the computer, pretending to drink a cup of something. I honestly don't think this should be that much work as we don't need detailed animations. Please submit to me your total fixed cost for doing the…
I would model it square with something like floor gen. merge all the tiles into 1 object and center the pivot. draw a spline along 1 of the courses of tiles to get the curve of the paving. make sure that you keep the start and end vert as corners and the middle vert as smooth.. that or a very even bezier. path deform the…