anyone going to the Brothers In Arms Victory Party tomorrow night? I'll be there with wearing the Polycount shirt :) in case you want to introduce yourself -Lee
Hi, this is an enviro piece I created based on this pretty cool concept: http://3.bp.blogspot.com/-8ETQycu3Nk4/Tte03ggjwfI/AAAAAAAABWc/11pgvJ8SSsM/s1600/reactor-core2.jpg It is 10k polys. 2k normal/spec/diffuse/gloss. Something about it looks off to me and I can't place my finger on it. Anyways, any general critique'd be…
Hope this is the right place to post :) I need help choosing a Graphics Card :thumbup: So i'm in the process of building my second computer, my first one i built about 8 years ago, and I never really used it as a home work station. More or less just to goof around and watch movies on. For art though, I've always had to…
Yea of course you can turn it into some colossal crazy ass project that consumes the soul of anyone that visits but honestly when it comes to artist portfolio sites no one cares about your back end database scripting laungage. They want fast loading content and they want easy nav, without any kind of code knowlege someone…
Hey guys, I followed a tutorial to implement a gun into UDK with a reload system and it comes up with an warning that I can't seem to find what's wrong. If you could look through the code to find why this error is coming up I will be super grateful! I would switch to unreal 4 but this is for some college work that makes us…
I've been working diligently on a survival horror hobby project in my spare time for a couple of years now and I have implemented a lot of functionality. Here's a video detailing some of the features I've implemented (not all of the features are shown here). As you can see, a lot of the art is placeholder and whiteboxed as…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…