https://www.youtube.com/watch?v=TfFub_A0UB4&t=9s Hello from Paintstorm. Hope this video will be helpful for texture artists This is not complete tutorial, video just show some fast tips and tricks, if you have technical questions, ask it! - Seamless textures - Corrections to several layers - Some special tools and brushes…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
Thank you @deginizritli. Yes, I've recreated the other parts following the original artwork and although my graph is not as sophisticated, it's good enough for me. The weave pattern is the one I need help with. It's just a flat pattern and I'd hoped I could make it look rounder as per my edit. :-) Otherwise I will need to…
Hey, I'm currently asking myself the question about skybox... Which way to get the best result. Half sphere, cylinder box? Do you Bake everything or do you paint everything... it's pretty confusing. To me I prefer Painting everything what do you do?
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
I have over a decade of experience in 3D modeling and sculpting. I am a professional miniature maker - specializing in miniature creation for RPGs, board games, and war games. I can also do high poly sculpting for video games and other media. Portfolio: https://www.artstation.com/randomartattack Rates are negotiable but…
as the title says, i am using vector displacement brushes to make grass planes and would like to have it mask the piece as or right after it draws it out, is this possible?
im trying to figure out the best way to make a height map (not for terrain) its for a modular building, i already have a diffuse texture map thank you!!!!!!!!!
also your going to want to try to stick to power of 2 numbers in 3ds and udk and it helps in photoshop to use a grid with you texture sheets that is also power of 2. in 3ds you should be able to set snaps and and you should make sure you meshes are a good number to work with after you create them.