Hey there. Could someone enlighten me about this a little? So here's the thing. When i press the Insert a custom material icon the custom material creator opens up. Ok! I add all the premade textures from whom I would like to make a material for use later on. OK! I then save that Material and the problem comes when I load…
Hello. Having a couple of issues with baking material IDs in Marmoset. Firstly, there seems to be a difference between the preview in Marmoset (The magnifier button) and what actually comes out in my TGA file: It's a bit confusing at times, since I cannot rely on the previewer in order to identify the correct color for a…
If one wants to pack UV shells from the same object across multiple UDIM tiles, then one has to apply multiple materials to that one object and assign the corresponding faces to the materials. This is thankfully quite easy in Blender: * Select all objects and enter edit mode (make sure UV sync selection is on) * Roughly…
Hi there. I decided to get this out now. I may add a couple of more ones when I have cooled down a bit :) There are at the moment 8 different tutorials on materials and how I define them and some tricks I do on various surface types. Some of them involves sculpting in Zbrush and some are only Max or even Photoshop only. So…
Meshes that have multiple Material ID's and multiple assigned materials in UDK have problems when the model is 're-imported'. I use FBX files (with multiple meshes in one file) And when I import the (updated) models again (in the same group and package in UDK, this will overwrite and effectively update the models), the…
Quixel Colors 1.2 script does not work right in 3ds max. When I apply the same material to different parts of mesh objects one by one then it creates additional sub-material instead of instancing of existing material. Another problem is that final Multi/Sub-Object material does not keep names of applied materials. Instead…
so if I have an object with more than one material and I click on a face with a pareticular material, maya does not automatically seclect that material in the attribute aditor like in blender. is ther any way to sync the selection?
I've been working on and off for a while now on a program for converting images to materials. Recently I figured out some convenience issues and now seems like a good time to promoting it a bit. You can download a 30 day free trial at http://www.boundingboxsoftware.com/materialize/ Here are some materials I made with…
I'm making some custom materials but they all look funky (almost positive that this is user error). I've been saving over existing materials and creating "test_x" files but now my mat browser is cluttered to death with custom materials. Where are custom materials stored locally so I can do some spring cleaning?
I would like to make a crystal Material and a ice material: ICE Crystal: except that I know myself as materialBut I am unable to find for this. Could you help me find a way to create this material? (sorry for my bad english:()