Hi Polycount!
I was wondering if anyone could share some knowledge on how I could go about making a material that can be instanced, and within that material I could plug different existing materials (like tiling wood, tiling rock or metal, etc) and use a mask or multiple masks to control where each material is placed. The thing about the
https://wiki.unrealengine.com/Creating_Layered_Materials_(Tutorial) is that they use material functions to layer different materials into a single one. But unfortunately you can't create parameters with those material functions. Any suggestion you can guys have would be greatly appreciated!
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