Were having a problem when we try to rename a material and having the material stay associated with the object.
For example, I rename the characters material to JimBob_D_Material. The material works on my version. I copy the fbx (and meta), the material (and meta), and the texture (and meta). Another person replaces his local files with the new ones I created, yet his character still houses the old material. This leads me to believe that the fbx doesnt actually contain any material data, where else could that info be stored?
I hope i explained the situation clearly-
Thanks-
Replies
You can't change the materials applied to the source files (other than re-exporting the source file with the correct material name applied to it).
What you're doing is changing the material applied to that instance of the model in your scene - not changing the source file's materials. So when your friend imports the FBX, it's not got your changes.
You'd need to set it up as a prefab and send him that (with the meta) before it'll remember you've swapped out some materials on it.