if you look up how to duplicate along a curve in maya you will see there is no simple dedicated method even in 2024. The go-to method still seems to be MASH. MASH is good because it gives you all the flexibility you could want, however it is a chore to setup and has a ton of disjointed parameters you have to tinker with.…
Are your digital painting skills in need for some tips and maybe even a few tricks? ctrl+Paint has got some great videos for you. There's a series of videos on their site, all hosted on Vimeo, that will walk you through some of the basics of painting with ones and zeros. No zeds, sorry. If you've never made your own brush…
Hey guys Chances are you've seen the article I uploaded last week '15 Tips To Improve As An Artist'. Following on from this I've just uploaded my latest article which is in a similar vein. Hopefully everyone finds it useful. You can either view it on my website or view it below Feel free to further discuss this topic…
O my god ! :') Thank you very much. Passerby !!! You Made It! TUTORIAL :) )) Absolutely beautiful. Im so happy now. :thumbup: Best Tuesday ever :D I think... it is also very useful for all Maya users. I'm doing right now. :D Practice. THANK YOU AGAIN. Any idea hows fix this ?
Okay, so, one of the tutorials I accessed via the wiki links mentions tree trunks via extruding along a spline. This is a good idea, it seems to me, but I'm having a rather embarrassing problem, namely that I can't find the button to do that. (3Dsmax 2012.)
Hey all! I decided to make a new thread here, I had uploaded my environment last year and had a lot of interest in how I made the shaders for the scene. Well, I finally have been in the process of creating those videos. I have part 1 out now, and will be updating for the next two parts very soon. Enjoy!…
well when u get mudbox, they have online documentation and video tutorials about how mudbox can be used for making pillars etc. the stamps and stuff make for good methods of adding detail on non-organic materials.... not that i've ever done enviro pieces with mudbox....
The Wiki gives the link to http://www.squirrelyjones.com/public/feathers.pdf which is gone and not in the WayBack machine. WE do have his fur tut at http://wiki.polycount.com/w/images/8/80/Squirrelyjones_fur.pdf
I'm trying to figure out the best way of creating a face with multiple expressions. Namely, my main problem is creating the topology to support it in the lowpoly. Are there any proven methods of doing this? Is there a "neutral" position my lowpoly should be in (eyes closed, mouth open, etc.)?