I'm not attempting to do it right now, I just want to know about the tech (maybe if I have the opportunity in the future). I use ZBrush for digital sculpting. As I heard most of the time there is a polycount limit, they use a different file format, and sometimes the sculpture has to be split into parts. Also any info on how they make the joints work, and how the connection between the split parts happens interest me.
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What 3d sculpting tool are you using for it sir?
OK i think I found what I needed.