Hi Polycount, How can I do that? Glowing effect of a tent at night or similar solution. I have tried (tutorial) glowing objects in Unreal Engine 5 but It looks very bad. Do you have any ideas? Thank you.
Hey pc, This might be a newby question, but are epic running their "Make something unreal" tournament this year? If not, are there any similar indy tournaments around? Cheers
Field scene rendered in Unreal Engine 5. The deers are from the Unreal Marketplace and the foliage from Megascans. The spaceship is modeled in Blender and textured with Substance Painter. It was my first time using it and had lots of fun, even if the textures aren't that visible in the final render.Hope you enjoy!
Hello everyone! This character was created based on an amazing concept art done by Maxi Hoy, i decided to create the character in 3d in order to study and explore more the character art pipeline for Unreal Engine 5. The main focuses on this project: Improve my Unreal Engine 5 knowledge, understand the use of Detail…
Oh, that screenshot is in UnrealED v2. Try using a projector, or softening up the shadows underneath the plants. I talked with a more experienced UnrealED mapper and he said it's probably not in UnrealED 3. I'll keep digging while I work on stuff.
Both just need to have the same name in Max and Unreal. When you import the model in Unreal after you've exported it, just make sure you've fully loaded your package containing your materials or Unreal will not find them.
How it's done in Unreal 3 http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html#Unreal%20Landscape In this case, you simply cover the edges with meshes.