Hello everyone, I'm having a bit of difficulty with the focal length in Maya. I'm working on blocking out an environment based on a concept. I'm trying to adjust the camera's focal length in Maya to match the concept. The default in Maya is 35, and I've set it to 10, which seems to work fine. However, when I block out…
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Over the past two years or so, I've seen an increasing proportion of Technical Artist roles that include something in the skills requirements about Python/Tooling. Can anyone give me some practical examples of what this is for? For example, a job might be advertised as "Unreal Technical Artist", but include "Maya" as a key…
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We have a 3d scene made by our architects in high poly that we used for renders. We need to adapt and optimize it into unreal engine 5 with the latest tech such as nanites so we can run it on a solid 30-60 fps while expecting photorealistic quality Your job will be to convert the 3ds/fbx into unreal for our dev to use