Hopefully someone can help me with this, I started with a displacement map on a plane, and got a base texture. From there I masked out a few stones and pulled them out. As you can see there is intense stretching, so I figured dynamesh would be great for re-distributing the polys, but as you can see my result is less than…
yar! uhm I was doing dynamesh at first, think I got carried away with the resolution, so now when I turned off dynamesh it was at 1.2 mill LMAO oh well.
Hey polycount, So I have a question regarding dynamesh in Zbrush. When I sculpt something like a head, dynamesh is a no-brainer, but I also want to be able to have many subdivisions too, because it's not cool to work at high poly all the time. What are my options? Retopo it by hand and reproject details? Zremesher(it…
Hi guys I cant find any examples of well known "dynamesh+polish (from "Deform" section)" pipeline maded with ZBrush Core. It looks like Dynamesh are the sme as in regular ZBrush, and "Deform" section are lask of, at least, "polish by groups" feature, but still have "polish". Also i cant find any info about "Polygroups"…
Hello I'm new to the forum... Hope this is the right place to post. I'm trying to relearn zbrush using dynamesh, having a hard time boxing in the human form. Any tutorials or links that can help... can't find anything but timelapse video....