Hey polycount,
So I have a question regarding dynamesh in Zbrush. When I sculpt something like a head, dynamesh is a no-brainer, but I also want to be able to have many subdivisions too, because it's not cool to work at high poly all the time. What are my options? Retopo it by hand and reproject details? Zremesher(it doesn't work good for me, creating a lot of problematic areas) ? If someone could point out some techniques, that'd be great
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I go back and forth between dynamesh and subdivisions. Usually I start out with just random dynamesh, then once I'm satisfied with the shapes, duplicate the mesh, Zremesher it, subdivide a few times, and project the dynamesh detail onto it to continue working from there.
Sometimes if a large scale change is required I'll transform it back to dynamesh and
start over later on if necessary.
Sometimes for specific objects (mostly hard surface stuff) doing retopology by hand is better than using Zremesher, especially if you want to add some creases and such.
What problems do you have with Zremesher? Gives me good result overall, sometimes I just need to help it a bit with some guides or with some density-changing polypaint.