Hmm, I'd blame that on either W7 or Max 2010. I use Max 2010 32 bit on Vista, and my shader is on like ... 50 objects at the same time now. Max 2010 is a bit more flmisy with custom shaders (it forgets settings), and 64bit max versions have had more problems with shaders than 32bit versions in the past. Try to see if it…
http://www.cracked.com/article_18608_the-day-gaming-industry-died-impressions-from-e3-2010.html On another note. http://www.cracked.com/article_18609_more-proof-video-game-industry-out-ideas-e3-2010.html