I can't help you with tutorials but what i did is to open the examples and macros then analyzed and reverse engineered what they do. Going through the documentation step by step is also helpful. If you're familiar with node based material editing in UDK or UE4 for example you will find thers a lot of similarities with what…
I wasnt trying to say you were wrong, because you arent. Your example was quite clearly an observational mistake on my part, I just thought that your particular examples warranted further discussion. I wasn't dismissing the crit. Also, I think that at least some of the 'flat spec' crits are down to the lighting setup in…
Hi everybody. Im studying Industrial design in Savonia University of Applied Sciences, Kuopio Academy of Design in Finland. Im doing my bachelor degree atm, and Im planning and designing a game concept for a GPS enabled devices (mobile phones, tablets, music players). I need your feedback on what do you think of my idea…
EA Mythic, home of a multitude of Polycounters, is looking for two artists. We're flexible enough to look at both experienced candidates, and folks new to the industry. These are potentially both great entry-level positions if you're looking to "get your foot in the door" (although we prefer experienced, technically…
Welcome to the third part of this Procedural Generation (aka ProcGen) classification series called “Many faces of Procedural Generation”. To see the previous part click here. In this post we’ll talk about a classification system on the possible deterministic aspects of ProcGen, which makes sense especially for run-time…
In collaboration with CGCircuit, a new site that allows you to monetize your own instructional content, I just released the first two videos in my four part series about 3d Character Art. You can find the videos here: VOLUME 1: Introduction & High Res Modeling Theory - ~1.5 hours - includes female base mesh - FREE VOLUME…
I guess it's still relevant for those who want to have full control on the rendering process and flexible scene definition with SDL- so very good for experiments. For example, latest version 3.8 beta has a very powerful feature: user-defined cameras for different non-standard projections, like equirectangular:…
Rather sparse - doesn't give you much to choose from. It doesn't have to exact matches to the model. For worn paint on metal you can search and use anything made of both materials - with different levels of wear. For example you might find some nice images searching through abandoned vehicles, or well used tools. The same…
Does anyone knows a terrain tools or just a simple way to generate them ? Looking physically accurate more or less? So far whatever terrain generator I tried , Gaea and such are only capable to do roots like looking errosion while I need more like a dried river bad with intertwined streams. Generative AI seems useless for…
Great start! I would work a bit on the dynamic of the pose. Sure, he's wearing the heavy shield but still, especially the hip/torso look like stitched together. I mean, they are, but you can rotate them individually from each other anyway. Look for example here - not the best examples, but a way more dynamic pose is…