Does anyone knows a terrain tools or just a simple way to generate them ? Looking physically accurate more or less? So far whatever terrain generator I tried , Gaea and such are only capable to do roots like looking errosion while I need more like a dried river bad with intertwined streams.
Generative AI seems useless for the task. SDesigner I used before for this still looks like hand maid, fancy of a sort . You instantly feel an artificial nature , not true physics driven. I ended up just drawing it by hand before feeding it to Designer for slope blur but wonder is there a true way by simulation somewhere? I see lots of nice braided things in movies for example. How do they do it?
Replies
https://dev.epicgames.com/documentation/en-us/unreal-engine/water-body-actors-in-unreal-engine
I've manually created lava streams that branch and reconnect, just using extruded splines, one for each branch. Then welding the sides together where they meet side-by-side to make the main stream. The UVs are in strips, and I adjusted the UVs so they're side--by-side seamless where the branches join together. Then it's just vertex colors to blend the textures together.
https://help.world-machine.com/topic/device-river/
Those two words could also help with your searches: floodplain, meander.
This can't really be done without an evolutionary algorithm of some kind - at least not in a way that gives you branching and some sort of physical plausibility.
It's not practical to implement that sort of algorithm in designer (it is possible) because each growth step must feed off the previous growth step and the only way to pass that around in designer is to manually chain nodes together (or script your graph creation) it's fine if you only need a few generations but you're looking at tens of thousands to simulate this.
I'm not entirely clear on what options are available in Blender but you could probably simulate this quite effectively with a particle system and a few repellers to emulate harder ground material - that's basically how these things form in real life.