Great breakdown, I just have a few questions here, these may be noob's questions as I recently want to expand my knowledge to environment modeling: --For most modular assets I have seen, majority of them are outdoor buildings. Can indoor scenes be modular easily? Such as bedrooms, kitchen...etc? --As far as I know, modular…
It might be very easy one but i couldn't be able to crack it I want random tiles on the modular floor piece i have kept the floor modular like this but now you can see the problem here the material is following the same pattern how can i randomize this ??
I'm trying to find the earliest game who used Modular workflow and how its progressed to now, has anyone stumbled across anything? I'm doing a research thesis on Modular construction so anything would be a big help right now!
I know your stuff is modular and all..but your storage part looks like its mirrored maybe break up the right side with a different modular piece so you get some kind of variety of your modular piece
Looking for a 3D modeler with experience: - modelling modular characters - modelling robotic characters We have concept images for reference. The character must be modeled with modularity in mind. Interested Parties Please contact info@pixelbypixelcanada.com
Hey polycounters, I am in a situation where I need a modular building for my showreel right now and many more later this year for the final year film. It is one of my weakest spots in GA it seems. I tried to do it last year around the same time and it didn't go very well, this time I think I need help from those who know…
Hey guys, So this feels like a pretty newbie question, but oddly enough I can't find any solid examples of what I'm thinking. So I'm trying to create a customizable character to go into the UDK. I've got the model all finished and textured and separated into the parts I want to be interchangeable in Maya-- that's the easy…
Hey everybody, I just started working on this scene. This is partially meant to be a practice in creating and using modular assets. Not sure yet, but may end up putting this in UDK or something. So I started out with this layout: The idea is to have a high level of detail around this immediate area, but fill the rest of…
I'm after some model planning advice. I'm new to 3DS Max and game asset / environment creation but have spent a fair bit of time reading through these forums and learning techniques. To put some things into practice I am trying to recreate a building near my home to use in the Unity Engine as part of a small reconstruction…