WOW guys thanks for the feedback. The asset im working on is just to test my skills on a small complete game in Unity. I have coded all of the programming functionality. The assets shown above will be duplicated 4 times and will I hate to admit play somewhat like guitar hero. I just did not want to have really low quality…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
I guess if you're not sure what a pixel is then the "for teens series" could be helpful. Personally I think they assume the average teen is a complete dumbass and waste too much time pandering to the lowest common denominator. At least thats the impression I get from the few pages I've skimmed while at the book store.…
prebaking (or handpainting the lightinfirmation) has been pretty standard a while ago and still make a lot of sense on weaker systems. @op: you can definitely do this in 3dsmax, in ddo you could fake a lot using objectspace normals as masks and fake directional light this way. not sure if it can bake in matcaps/cubemaps.
Help me understand this all correctly. Trying to wrap my head around face weighted normals and when to use them vs baking. My understanding is it's better/easier to use them on simple assets that aren't highly detailed or bigger environment pieces that use tiling textures. I know this differs asset to asset, but I'm just…
Bunch of 1 hour (or less in the case of the last one) time lapse sculpts for a character i'm working on. will post more as i go, and probably just use this one thread to post anything i make in future instead of separate threads for everything. that includes any tech stuff i work on, as i'm trying to learn to program as…
Hello, I'm trying to find some helpful information on sculpting hair. Dynamesh was good for the base, but I couldn't create detailed parts in the hair or the points. This tutorial looked like what I wanted until I found out that "Convert To Main under Topology" doesn't exist anymore... Maybe there's a better method now…
Hello fellow polycounters, i wanted to ask you some questions, because i'm really interested in cinematics and movies more than video games, although i love video games and modding. The questions are: What's the difference between a game model and a cinematic model? What are the steps to make a cinematic model? I know for…
hello you guys, its me :) working the props of a new scene. taking it slow this time, relaxing a bit from my last one... eventually will get back at my usual pace :D well, there ya go the first asset: hi poly ("raw") hi poly (sculpted) low poly (680 quads) will keep updating the thread, anything you guys might have to say,…
Hello Polycount! The Starfighter is a single-seat, multirole fighter, that excels at interception and escort missions. Advanced scouting and surveillance missions are possible, once outfitted with a probe in the designated socket in the fuselage. Capable of space and atmospheric flight, combined with vertical take off and…