Heightblend is one way to go for this type of effect, also it will depend on requirement too like sculpting unique wall sections with high low poly bake and using tileables
Hi hello I'm currently working on a Custom Hero mod for Dota 2, and I am requesting a placeholder model of a centaur that resembles the art in the associated link. What I'm looking for specifically: -A basic modeled, textured, and animated female centaur -Basic animations that include: --Idle --Walking --Two attack…
Ok, Im having an issue getting my constraints to work the way i want them to. here's the deal.... I have a character with two hands. i have a mace. what im trying to do is make it so i can switch between the hands that are holding it. I can get the constraint to work with 1 hand. but as soon as i try to make it switch to…
Hello all. Im toying around with a character of my own in udk for ios. have my own skeleton and animation set. I have also made some buttons of my own and set them up in kismet. I have it all working with idle animation and run cycle when moving the character but i would like to be able to toggle betweene two different…
Probably you already moved on. But some thoughts.. 1. I just make UVs thinking of strips, this depends really on the shapes that you are using on your Trim Sheets. Generally i think of Trim Sheets as a normal map with a group of strips with bevels. You can do other complex stuff that i still hadn't figured out such as a…
Maybe *I* am the one who misunderstood something. When I say "2 UV channels" I mean that you can only use two separate materials, and you have to tell Sketchfab which material goes into which channel. Your meshes, on the other hand, are marked with a material ID, and that's what defines how many channels are needed. Two…
I see what you mean, you have a byte for the whole part of the number and a byte for the fractional part of the number. You have 256 steps in that fractional byte, so each step could represent that 1.0 / 255 = 0.0039215... increment of the fractional part, like you mentioned. In order to fit those two bytes into a two-byte…
Wow my memory is horrible lately. I actually just remembered I did hear back. After the thank you email and reply back I received two (yes two :D ) rejection emails. I applied to two of the studios through NCsoft's website though and had one contact me, it was just weird to receive them both at the same time. A quote from…
Definitely some good reduction, but there's still some edges you could collapse down rather than delete outright. Going back to #4 of what I said earlier you can still bring lots of edges to tris where you're still continuing them through the whole model Like I said before as soon as they stop being useful terminate them.…
A minor suggestion with regards to the branching of the branches is to use a fractal branching method. i.e. two smaller branches split off from the main trunk, which then in turn split into two smaller branches, etc. thats just one of the common fractal designs seen in many trees. I mention this because your first tree…