The screenshot pretty much tells you what is happenning, those square parts keep flickering when you move around and they disappear if you move far enough. I think I'm having this problem because the two surfaces are too close together but I searched and couldn't find anything specific enough to help. Does anyone know how…
Hi, I was asked by a student, George Nasiotis, if I could give some feedback on a model of his. As I started writing this, I thought it could be of use to other students as there were many common issues. George kindly agreed to share the critique so I put it together as a post on my site. It runs about 44 pages long so I…
I'm using a rigged character from Autodesk's Character Generator as an actor in Unreal Matinee. I converted it to a SkeletalMeshCinematicActor so its animations can be triggered by an event in-game. The problem is, when I build the lighting, there are these patchy blotches of light and shadow across the model. Does anyone…
So in 3ds max there is tutorial about creating human in classic way, from boots to head, but there is other way where people firstly create box in middle for body and then make it mirror and from it create entire human. I personaly think that is better and faster way, but what about you? So classic or box modeling?
Hi every one. I've started doing some high poly modelling, and wanted to post up what I've done so far and see if anyone has any hints or tips as to improve or where to go from there. here's the work progress so just leave some comments that you think may help
My name is Jake, I recently graduated college currently looking for work. I specialize in Hard Surface modeling via Maya. I also have experience with Substance Painter and Designer. You can find my portfolio at: www.mairet3d.com Message me here or feel free to email me at: jake@mairet3d.com
so, I don't know if this has been shared, but it's an amazing help with creating realistic character faces http://www.thundercloud-studio.com/tc-tutorial/modeling-guide-realistic-human-head/#lightbox-gallery-Xxmc/23/ the author appears to speak english as a second language, which makes it slightly harder to read, but…
Hello to anyone seeing this! I'm a 3D modeller and am currently available for freelance/contract work! My strengths are in hard surface work, my software proficiencies are in: Maya, Photoshop, Substance, MudBox and ZBrush If you have any questions feel free to contact me My portfolio is available Here:…
Hi, polycount! These days I've been working on a deer because, you know, Christmas and everything, but I ended up finishing it at the end of the year, still pretty happy to have it finished in this period of time because I wanted to move to another projects. This is the first time that I make a render by doing renders on…
Hello ! I'm quite experienced modeler, but sometimes I encounter problems which are hard to solve for me. I would be very thankful for your help. To the point, this is my problematic area. I just cant find a good way to get this sharp corners right. I tried many solutions but every give smoothing artifacts (I use blender…