Apply Here Description:Job Title: Sr CGI ArtistDepartment: Target CreativePyramid: Marketingprimary function Be a driving force in Target Creative by working alongside experienced art directors, designers, stylists and engineers. Our creative and dynamic team works together through all phases of design on a myriad…
At the request of a Steam friend I have started working on my first v weapon model of a M1911 colt pistol. Big part in thanks to 3DLees great thread (http://www.polycount.com/forum/showthread.php?t=122581) I have come up with a peliminary mesh I am pretty happy with but I would like to clarify a couple of points and maybe…
Hi! First thread, thanks for stopping by. So, Aliens are fun... I sketched this one out based on descriptions of small greys and the Roswell shots. His ride and setting are courtesy of a (Maya Visual Effects The Innovators Guide) tut. - It occurred to me the problem with this whole hive mind thing is a serious lack of…
Generally I did polish passes, optimizations, built extra areas (riddler stuff, secrets, new layouts/paths etc) and set up kismet. I built some assets (modified a bunch) but most was reused. I've tried taking some shots of areas I've spent considerable amounts of time on. Go to my portfolio for the full shebang with more…
So! It's been a bit of a while, but don't take that to mean I've been slackin' or that I'm not still dead-bloody-set on finishing this beast. On the contrary, while I've been distracted from the thread I've been clawing my way forward on OWHQ. So on to updates! First off, streams! I stream Wednesday and Thursday nights and…
These baking artifacts are caused by the convergence of a number of separate but related issues. Material artifacts: The material on the high poly model is generating additional surface information that's causing normal baking artifacts. Removing the material from the high poly model resolves this issue. The material on…
We are looking for more members to help us develop Aether. It's an MMOEXG. A new Genre in the gaming community. Here is the GDD:(Game Design Document) Aether The ideas behind an alternate reality Introduction Aether is a unique perspective depicting an alternate history on a planet where the four elements fight a…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
So, i managed to get a descent result with Zbrush fiber mesh, wich is the pic below. (This is just bent normal, which seems to get better result than a simple normal map, plugged in detail normal and the albedo from vertex color of the fibermesh - flat rough & spec values). Groom is far from optimal but this was just a…
Working with any DCC package when starting out can be daunting alongside these days a wealth of instructional material on the Net too choose from, so not surprising many people become overwhelmed with the whole thing. Those 'paint-by-numbers' tutes you'd mentioned are really the best way for a novice getting some sort of…