I would guess the standard is closer to 10/cm in this day and age. Bear in mind this doesn't mean you have to have 4K textures on everything - it might mean that a 4m wall is tiling a 1K texture 4 times. Typically enviro assets will have multiple layered textures in the materials to reduce that kind of obvious repetition.…
The most part of the work in 3D is not on the computer.. it's in your head.. So.. do a blockout.. (simple paper scrible will be platform independent :wink: ) what parts do you want to adopt.. what part do you might not understand how they would work (or even look in 3D).. maybe come up with alternatives.. for example:…
Hi! You could try with a heightmap and see how far you can take it. Could displace a mesh with it and sculpt details on top. But would be good to define the texture resolution first, so you don't spend time on details that don't show up. Here is a test.
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
My name is Eleni and I am 3D Artist . I am open for any kind of remote Job. Full time , Part Time , Freelance , Contract. Allow me to provide some insights into my background. I have been engaged in 3D modeling for the past five years. This journey began when I made a pivotal decision to transition from a career in banking…
Hi everyone, I would like to share my demo reel that I started as a graduation project in Think Tank Training Centre, and I finally got some time to wrap it up and publish it. I hope you enjoy it! https://www.artstation.com/artwork/blR0Yv
i am not expert at this stuff so might misunderstand, but when you say you transposed the joints, you mean that you just moved them manually? if that is the case, instead try using the "Move Skinned Joint" tool and then export to test. This would bork any dependent animations I am pretty sure, so depending on what you are…
Finishing this was Phase I of a larger concept. Phase II is to turn it into a magic car, and really fuck some shit up. Think, like, the Delorean in Back to the Future III. Where you could see all the weird modifications they had made to the car. [Edit: Let me add some pictures here. It was late and I was tired]…
@poopipe would you say it's worth the extra time to create the high poly first then and baking it, or should I stick to beveling my low poly assets and tweaking the weighted normals? Any threads you could link about your game? Have tried searching but there's a lot of trash so sift through. I'm the solo 3D artist in my…