Hello , I was looking for a professional quality level tutorial , even non free, that covers the whole process of making a belieaveable spaceship model or similar flight craft that could be used to put in a movie , so high detail etc. I haven't been able to find anything apart the usual small tutorial on low poly…
This weekend I decided to do something different. Been working on a fun little art project. I'm by no means a character artist, and haven't really worked properly yet with Zbrush so any advice is welcome :) Concept by mrBrander, working with me on this little project: I want to mix between both concepts (The more cartoony…
Hey guys. I'm having a bunch of trouble with defining materials. I've watched loads of tutorials and read up on spec maps but I end up picking my colors/values through trial and error. I don't understand how the two maps work together to produce the final result. Is there some kind of formula that shows X + Y = Bronze (or…
Salary Range: $150–$400 per concept (negotiable based on detail level) Optional royalty sharing in exchange for reduced upfront cost Job Description: We're seeking a fantasy concept artist to bring our original ideas to life as visual references for 3D sculpting. This is for a line of high-detail miniatures used in…
UVPadder GIMP Filter Automatically generate padding for UV islands! Win32 Binary Download: http://www.mediafire.com/?i7d128nobj898k5 You may need to put this DLL alongside it: http://www.mediafire.com/?3yjj8ocv97wm35h Latest Linux source code:#include <stdlib.h>#include <string.h>#include static void query( void );static…
So everytime I try and load a texture in max 2009 it just freezes, I go to the task manager and it still thinks max is running, but it is definately frozen. So I tried repairing it, reinstalling it, and updating my graphics drivers but nothing works. What gets me is that everything worked fine a week ago and then it just…
Hello polycounters. It's time to start a new project. And as I want to practice in hardsurface modeling I decided to make one of the version of machine gun M249, probably it will be Mk46 (as I understand, but may be wrong). The main goals is to make a detail game version of the gun. I want to make it shabby, dirty, as if…
Hey guys, my hp has a multi sub object and i defined 2 colors on my mesh by useing 2 id: one is red and one is blue. i exported the hp and the lp as obj and loaded them into xnormal. normal and ao bakes worked fine but i only get a red big square when i want to bake a base texture. i need this one for masking. i tryed both…
This is my first post so be gentle. :poly124: I'm definably glad I found this place. Finally some people that know what they are doing. I'm really impressed with the UnityPro tools you're working on Commander Keen. :thumbup: I'm working on a jungle terrain for Unity. I was going crazy with discussions on the Unity forums…
I was just thinking if there were any other ways to achieve sub-D models with polygon modeling without having to add support edges. Isn't there a modifier out there that enables you to define edge sharpness (adjustable value in modifier) that doesn't make you put in any control edges on the initial mesh? I'm just curious…