Hey! So I was trying to do it with the PortalsBP from the Marketplace but it would be just too intensive, and I'm trying to take performance into account. This method you suggested is interesting, as the material for skyboxes right? For this project, I just want to make a short video closing in on the portals so I think I…
Very amazing stuff and I am a fan of your art. I knowoyour art looks very same as Blizzards World of warcraft and its fine. You still have got something unique in it and this is why I like it ! And please dont understand me wrog but some of the models are hugely referenced from other concept art.Some details looks liek…
For anyone running into the same issue that runs into this thread. The main problem was trying to export my object in polygroups to make UVing easier (turning off individual groups). As cryrid said, the model should be one polygroup before export. 1. Model with multiple parts that need to be combined to one part for UV…
@tierzilla I like the paintover! I agree, I think the ground lighting directs the focus in the scene better. I feel like I will have to create a few more wall types to break up the repetition in the wall details with the added lighting there. @CandyStripes05 Maybe I'll try to out a few more concepts for the door/lights…
So there's not even need for vertex colors and stuff like that on the terrain to make the foliage take the same color? Secondly, is this possible to do on static objects to? I'm thinking smaller terrains made in mudbox or terrain machine. Would that be possible to? I did get a cgf on my second try.. Well well. All these…
Buy Unreal Tournament 3, Crysis, and The Orange Box (as they all ship with level design tools). Pick whichever engine you like the most. Join the respective Mod-Making communities. And see which ones you like the most. (From what I understand Epic and Valve have the most active mod making communities). Unreal allows for…
try checking the tangentspace handedness in your mesh the funky part is, even if those settings are the same between maya and marmoset toolbag, the resul isnt the same. slightly infuriating :cold_sweat:
Hi, does anyone else have great difficulty when adding edge loops to tighten up geometry then when they smooth preview find they're constantly getting creases? I'm modeling a minigun and I've got a few extrusions for detail along a couple of cylinders but when I try to add edge loops I'm getting these annoying creases all…
Hello! I've started working with the DDO suite fairly recently and just jumped onto the DDO 2.0 version which seem to be looking even more awesome than the last. However I seem to have struck a problem in both of them. When I'm working with my project files and try to use any of the metalness maps (Metalness, AlbedoMT)…
Welcome all , I'm modeling a Metal Gear REX, and I'm trying to be quite true to the original designs by Shinkawa. It's quite hard to find information about this, because there are just so many versions of it. So probably some parts could be solved in many ways. Although it's quite impressive the last big toy I've seen, I…