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Metal Gear REX

polycounter lvl 8
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Lesswanted polycounter lvl 8
Welcome all , I'm modeling a Metal Gear REX, and I'm trying to be quite true to the original designs by Shinkawa.

It's quite hard to find information about this, because there are just so many versions of it. So probably some parts could be solved in many ways.

Although it's quite impressive the last big toy I've seen, I feel someway disapointed because it's not the same as the one we saw in Shadow Moses.


So that will be my goal. The REX from Shadow Moses. I'll try to do all the materials, and even a destroyed version and try it to have it low poly (even if i goZ for adding details on hardsurfaces, it will be just for normal mapping).


mgr11.jpg

Right now I'm just about to finish the basic mesh. And it will be something around 50K tris, I know it's quite a lot, but in the other hand it's big, and it will be for the current hardware.

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  • artstream
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    artstream polycounter lvl 11
    I just did a mech project, not as complicated as REX in some regards. But I will say that you should definitely do a simple geometric block out of your project before getting into high frequency detail like you have here. Looking at it at a glance, i see a few proportional things that are off. Spoiler alert!
    Are you doing the busted REX, or the fresh REX from MGS1? Will make a difference in the execution for sure.

    There's definitely reference which ever way you go, just need to know where to look. Even if you have to look on youtube for videos of REX, that's good reference.

    Also, as a presentation note, don't render on a black background, even if the project is just a work in progress, it makes it hard to see your model as some things are falling into darkness.

    Good luck!
  • Lesswanted
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    Lesswanted polycounter lvl 8
    Sure, I have started with very simple blocks, and right now I'm trying to finish the details, next rendered without the black background ;).

    And yes I do have references of all the REX, and this will be like the one form PSX, maybe I will change some proportions as you mentioned it, but I can do it when I finish the modeling. And it will be destructible in game, so I made a lot of things to drop during combat.

    Next thing doing the unwrap and the materials.

    What did you find out of proportion?
    mgr12.jpg
  • artstream
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    artstream polycounter lvl 11
    I think the back pistons need a bit more width to help support the legs. The main legs look a bit too thin as well. Another thing is the thigh's shape looks a bit off, but that could just be the angle. Here's a decent image I found from a quick google search.

    http://andrewhemphill.files.wordpress.com/2010/06/first-time-with-rex2.jpg
  • Lesswanted
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    Lesswanted polycounter lvl 8
    :) Thanks, I see what you mean with the thin legs, I'll try to be honest with Shinkawas's design, even more than they were in the PSX version, but I guess I'll have to maintain the proportions, as you pointed me.

    I'm having some issues with the legs (too many different versions), the back where the arms (railgun and radar) came from, and also the railgun.

    I do have the Shinkawa's blueprints but really low res.
  • Lesswanted
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    Lesswanted polycounter lvl 8
    Okey dokey!

    I finished the sculpting, and now I'm into mapping, this it's just an update, so a lot of work still to do!

    But this weekend to the Global Game Jam!! So probably I'll be talking next week!

    Have a nice weekend!
    mgrex09.jpg
  • Zelenkov
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    Zelenkov polycounter lvl 9
    I like where this is going! Always wanted to do it myself..... glad to see someone taking a crack at it! If you need extra references I can give you my personal collection if you need it... I got all the MGS artbooks. Great stuff man!
  • Lesswanted
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    Lesswanted polycounter lvl 8
    Zelenkov wrote: »
    I like where this is going! Always wanted to do it myself..... glad to see someone taking a crack at it! If you need extra references I can give you my personal collection if you need it... I got all the MGS artbooks. Great stuff man!

    It's quite an honor read this, after all the great stuff you have made. I hope to give it the dusty feel you give to your art, but with my own "weapons". After next week it'll be totally destructible, so I¡ll upload some ingame shots, loosing it's integrity.

    About what you said of the MGS artbooks offer, if you feel something wrong, make yourself free to point me into the right direction.
  • Lesswanted
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    Lesswanted polycounter lvl 8
    793892_4589704855279_2032925987_o.jpg

    A side view WIP of the railgun side.
  • Lesswanted
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    Lesswanted polycounter lvl 8
    I only loaded a pack of textures 'coz of web capabilities...

    Here you can take a look for more pictures.


    Metal Gear (View in 3D)
    nrzca

    metal gear damaged (View in 3D)
    A0DBy
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