Move in! or Project Timeless, I don't remember which one, had a weapon feeling like this. The crosshairs didn't stay in the middle of the screen and moved instead towards the direction you moved your mouse to. Once you got used to it it was pretty cool
[ QUOTE ] There must be some screening process right? Ask anyone who knows me [/ QUOTE ] work ethic, willingness to learn, ability to take part in childish fueds but be mature about art. Except not really mature about art, that part's optional.
Cheers guys.Thanks EmAr and Sa74n. Sa74n:Your Bug was Stunning.. Here is one of my Head sculpts I have been working. I am calling it KECI (it means goat in turkish language).Comments and crits are appreciated.. Quick Polypaint: Sculpt Screen:
Like the hands but imo the feet are a little too round. As for reference take a look around for the resident evil comics, they are a good inspiration and somewhere between the romeros "blueskin" and Lucio Fulchi "sandpaperskin" zombies. hth, JT (cough - //refactory.free.fr/screen/re0/art_zombie.jpg:)
I didn't notice 'WH' until I saw the favicon. Maybe if it's smaller more people will catch it? I agree with the above comments about the colors. Also splash screens = 1 more annoyance before you get where you want to be.
A lot of RTS games have a great deal of units on screen at a time. For that reason, a lot of them use quaternion animation of some sort. Basically model rotation on segmented meshes, instead of vertex blending and deformation. It renders faster, but is more troublesome for the artist.
i'm still learning on UnrealED 2004 and i have an issue with my alphas flashing on screen. I'm pretty sure it is because of the overlap of the several alphas and a the rendering process is getting confused as to which one to show?? maybe i'm wrong. anyone know how to fix my problem. thanks!
Hi guys, wonder if I could get a little bit of help with a model i'm importing into Skyrim, it's very blotchy and really doesn't seem to look right at all. here is a nifskope screenshot: in game screen: Any help would do, I would appreciate it!
(Military) (Wire) (Civilian) (Wire) Editor Screen Grab. Haven't gotten too much feedback at other forums, so I figured I'd register up here and let you guys tear into it. There is no seats yet, but the rest of the interior is pretty much done. Not sure what game it's going into, if anything.
Here is my second project to post on these forums. The feedback was so good last time and I have high hopes to hear more. Here are some screen shots of my high poly A close up of the top of the bottom and here is the object inside the cage at the bottom of the hilt.