Here is my second project to post on these forums. The feedback was so good last time and I have high hopes to hear more. Here are some screen shots of my high poly
A close up of the top
of the bottom
and here is the object inside the cage at the bottom of the hilt.
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Thanks again fellow nocturnal friend.
E: Also this may just be my own personal preference but the head of the axe feels too large. Especially in that shot with the entire profile I think either the pole hand grip needs to be thickened or the axe head brought down in size. As it is now looking at how small details such as the bolts/rivets are in comparison makes the top end seem massive.
i am digging the bottom cage idea... and most of the design tbh... looking forward to seeing more
Yeah the axe head is big but that was intentional.
What I am attempting is to make the axe is in a held in the moment were hit the ground and the shattered pieces of the ground are held in mid space. With some extra rocks added to the frame to further push a more earthy feel.
Nice work though!
also you could add detail in the normal map for the grip... right now its looking a little bit too flat
emissive lookes pretty nice though what texture size are you using?
The shards are a bit too busy in my opinion. I suggest using larger and fewer chunks to accommodate the blade. The magma flow on your blade does not look natural as well, I would suggest painting some more natural lines instead of lines that directly outline the inset you have.
The texture of the handle is not reading as well, im assuming its leather. Keep workin' on it, its coming along!