Hey everyone! So I'm working on this personal project, and kind of ran into this stump involving modeling assets for dynamics in Unreal Engine 4. I'm trying to have a house be hit by a missile. The house isn't supposed to completely blow up, just a portion of the house gets a big hole in it. I was wondering, is there a…
Hi everybody ! Here's my latest progress on my space station project. The design of the space station itself is suppose to suggest that it have been mass produced to colonized space. To reinforce this idea, I have made every elements of the corridor heavly modular and visually functionnal. Right now the flat panel can be…
Short Version: If I have three types of Low-poly trees I want to make for a game, is there a way I can have all 3 low poly trees share the same texture map yet still be independently place-able in Unity? Long Version: I am struggling with how to make multiple different objects share the same texture map and still move…
Hey guys, I'm quite new to environment art and I knew you guys could help me out. Had a quick question on a floor I'm working on for an environment project. I was wondering how to go about creating a floor design that lays on top of an existing main floor texture. My floor design is so broken up (Starts and stops in many…
I am working on a script to generate modular rig segments such as IK/FK chains and other such controls to drive a result skeleton. After creating a rig segment, the user can then take those controls and add space-switching parents to them to make that part of the rig constrained to whatever parents the user wants. The…
Time to start the 2012 project! Well one of them at least. I was looking through my portfolio and figured I should do a building asset that is built with a ton of tileable bits and pieces. I'm hoping this will be a huge learning experience for me since I haven't had to build to many things that are tileable or modular in…
Sketchfab is definitely among the best addition to a content developer (modeling/texturing) toolset , and especially with the photogrammetry uploads, from amateurs or professionals we've seen boosted the last one-two years. Being about to rotate, spin around, observe real world elements quickly in web browser brings so…
part of the reel reminded me of the intro from dungeon keeper or the intro to baldur's gate (but not in a good way). the best way to evaluate your own work is by comparing it to the current standard and currently yours isn't up to the same standard, the second best thing to do is come on here and ask because 99% of these…
Thanks for taking the time to give such great feedback! I really appreciate it. I beleive that the first part is due to my poor screenshot. I actually felt like I was putting quite a bit of variation, at least on the ends (I'm assuming the underside will rarely be visible). The fishing pier advice is spot on. All of th…
thanks for the quick replies. PredatorGSR, about the model swapping, I guess thats assuming the model is destructed completely. But lets say the scenario goes as, a cannon ball breaking through a wooden hull. what Ive been trying to do is model the plank, breaking it apart. the pieces consist of the parts that do not break…