A lowpoly cyberpunk-ish headgear. About 10k triangles and 2048x2048px texture map. 3D modeling done in Blender, texturing and rendering in Substance Painter. Final renders Steps Texture (base / normal ) Sketchfab model
Hi friends, This is my recent work. I use many software. This is modeled in MAYA, the texturing and rendering in 3ds Max with V-Ray render. Still WIP, so c/c are invited ra.
It's finished and I probably won't be making changes to it. Just wanted to pimp. It's 6849 polygons total and 39 texures no bigger than 128x128 totalling 495kb. Render is with Maya's default crap renderer.
Completed 3D work - 3d modeling with Autodesk Maya. Rendering Arnold Render. Postrproduction Photoshop. Learning 3D techniques at Cice (Madrid) Feel free to post some oppinion. Thanks¡ L k
Latest upload. Re-rendered an older model of mine cause I couldn't stand looking at the originals! Hope you guys like it. More renders and 3d Viewer at: https://www.artstation.com/artwork/zA4Jx4
Hello Guys, this is a project i created based on a Hidden Moves artwork. It was rendered in Zbrush. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop. Soon i'll post a render breakdown! Hope you like it!
Something I'm working on for a client. This will eventually be the main character in a pre-rendered adventure game. Created in 3DS Max and rendered with Brazil. The hair is done with HairFX, but it's temporary right now. This isn't his final hairstyle.